Month: December 2012

Tutorial 6: Collision Detection II – Collision Manager

In tutorial 5 (which can be found here). We looked at how to calculate a circular collision field. But this isn’t that practical when we’ve got lots of stuff to check through. We need to have a manager to control

Posted in Games, Ludum Dare

Tutorial 5: Collision Detection

This is the 5th Tutorial in the pre-ludum dare series that I’ve been putting together. Find tutorial 4 here. This tutorial introduces the concept of collision detection. The zip file with the code in can be found here. The example

Posted in Games, Ludum Dare

Tutorial 4: Moving Rocket Ship with Graphics

So far up to tutorial 3 we have been using vector graphics. Vector graphics are great and all but what if we could use an image – well the world would be our oyster. The code can be found here and the

Posted in Games, Ludum Dare

Tutorial 3: Moving Rocket Ship

In tutorial 2 we looked at keyboard input. The problem with the keyboard input, that we looked at, was that it didn’t really translate into a real game mechanic. So in tutorial 3 we’ll look at making a space craft, similar

Posted in Games, Ludum Dare